neill gorton teaching prosthetics
"THE ONLY WAY TO INNOVATE IS TO LOOK OUTSIDE OF WHAT YOU'RE DOING"

About Neill Gorton

INDUSTRY CREDITS

MOVIES, MAKEUP FX, AND MONSTERS

Neill is a multi-award-winning screen prosthetics designer with 13 major awards including BAFTA and Royal Television Society gongs. He has worked with directors such as Steven Spielberg, Ridley Scott, and Ron Howard, on famous faces like Sir Kenneth Branagh, Johnny Depp, and Lady Gaga, and his film credits include Saving Private Ryan, From Hell and John Wick: Chapter 4. He has worked on countless TV shows including Tales from the Crypt, Watchmen, and Foundation, created comedy characters for the likes of Catherine Tate, French and Saunders, David Walliams and Matt Lucas, and iconic theatre characters such as The Phantom of the Opera.

He’s probably best known for his work on Doctor Who, designing all the monsters and makeup FX from its 2005 re-launch until taking a break in 2020. He’s now back heading up the prosthetics, working with Russel T Davies and other department heads from the original re-launch crew.

INDUSTRY CREDITS

EDUCATION: “THERE’S NOTHING BETTER THAN SEEING TALENT GROW”

Neill is also a renowned teacher. He opened Gorton Studio in 2003, setting the standard for industry-relevant training in Europe, providing the foundation for many successful careers, and teaching numerous tutors from other institutions.

He has taught extensively around the world, and now focuses on online and postgraduate level teaching. In the academic arena, he is Visiting Professor of Special Effects at the University of Bolton, an Arts University Bournemouth Honorary Fellow, and Doctor of Innovation at the University of Bolton (2017), in recognition of his contribution to special effects.

neill gorton education

MILLENNIUM FX: 25 YEARS AT THE TOP

In 1999, Neill founded film industry prosthetics and makeup FX company Millennium FX, which is now one of the largest companies of its kind in Europe. With co-directors Rob Mayor and Kate Walshe alongside him, and the industry’s best designers, artists and technicians, the company has created work for countless productions from major studio features including The Wolfman, Gravity, and Victor Frankenstein, to acclaimed television productions such as Red Dwarf, Doctor Who, The Witcher, and Peaky Blinders, and iconic theatre shows like Love Never Dies and Stranger Things: The First Shadow.

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millennium fx

INDUSTRY, ACADEMIA, AND INNOVATION

Nearly 40 years in the film industry means there’s not much Neill doesn’t know about his subject. From self-teaching in his parents’ shed at 12, to Hollywood at 17, and department head on a Steven Spielberg movie at 26, he was quick off the mark in his chosen career and hasn’t slowed down since.

Industry informing academia is essential in a subject like prosthetics, so while continuing with his busy career and existing academic roles, in 2020 Neill launched a master’s degree in partnership with Falmouth University. At the forefront of education in prosthetics, this course was the first to teach the hybrid skill set of traditional and digital techniques that’s fast becoming standard across the international film industry.

neill gorton teaching
neill gorton teaching

RESPONDING TO A CHANGING INDUSTRY

Film is a fast-moving industry and advances in technology make for exciting changes in how its prosthetics artists and departments approach their workflow.

As a business partner in MA Prosthetic Effects at Falmouth University’s School of Film and Television, Neill devised the course concept that combines digital and practical prosthetics skills, to mirror the developing practice that’s fast becoming standard across the international industry. It’s also the only place he now teaches in person!

ADVICE FROM NEILL

AVOID TOO MUCH BLOOD AND GORE IN YOUR PORTFOLIO

Casualty and horror effects look dramatic, but they’re relatively easy to execute, and therefore don’t show the solid technical and artistic skills employers need. Blood also obscures the look of prosthetics, so it can be hard to assess someone’s ability from this kind of work.

UNDERSTANDING ANATOMY

Understanding anatomy is hugely important. Prosthetics designers creating even the most fantastical beings draw inspiration from real anatomy to produce convincing creatures. You’ll find inexpensive anatomy books for artists in bookshops or look for a life study class to join.

DIGITAL SOFTWARE BASICS

Design and pre-visualisation work is done with software such as Adobe Photoshop, GIMP and Pro Create to manipulate photos and create artwork from the ‘ground up’. 3D software like Z-Brush, Blender, and Nomad are used for 3D sculpting, and 3D scanning and printing are also now widely used.

BE READY FOR LIFE AS A FREELANCER

The film industry functions in a unique way and is essentially a freelance world. Employed positions in prosthetics are rare, so understanding what it means to be a freelance artist, with the insecurity that can bring, will help you decide whether the lifestyle is for you.

FREQUENTLY ASKED QUESTIONS

The fundamentals of animatronics are engineering skills and mechanical knowhow: levers, gears, pulleys, etc. These basic engineering principles are the same wherever they’re applied and are the foundations on which animatronics skills are built. Learning animatronics isn’t straightforward, however. Find ways to approach it here.

The industry isn’t specific to London, but the number of opportunities is greater where the most productions are taking place, so living out in the regions will be limiting when you’re starting out. Productions shoot all over the place, however, so once you’ve established yourself, you can live where you like and travel to the work.

No. Instagram is adequate to show your work, but set up a dedicated account, so it’s not mixed with personal pics. Use your own name (with FX after it if you like) rather than inventing a name which can be counterproductive if potential employers can’t find you.

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